Hakusanroku Journal 白山麓ジャーナル:Engineering Design (ED)

December 20, 2021 Engineering Design IIB Projects

Hi it's Jonathan again! Today I would like to show you the videos of the second year students talking about their Engineering Design projects. As you saw in the previous entry, students at ICT learn to find problems in their surroundings and create solutions to resolve them. The first year students focus on the Hakusanroku Campus, and the second year students take it a step further by moving their attention to the local community. Hakusanroku is a rural area in Ishikawa prefecture with problems you would expect from a village away from major cities; aging and decreasing population to name a few. The students were divided into three groups, each with a different theme.


The "Agri-tech" group focused on the growing problem of damage to crops by wild animals. Hakusanroku is home to wild boars, bears, and MANY monkeys. Locals try to protect their crops from them with electrical fences and fire crackers. However, this is becoming increasingly difficult as they grow older and fewer in number, and because monkeys quickly learn how to avoid their defenses. Seeing this, the Agri-tech group came up with a long term plan to create a automatic defense system against the animal forces. Their goal for this year was to create a system that can detect monkeys in the wild using AI. As you can see in their presentation, they took thousands of pictures of monkeys, which they "fed" to the AI until it could steadily achieved a recognition rate of 65~90%. Since monkey attacks to crops is a nation-wide problem and their are no current known projects working on this topic, this team may be the pioneers on solving a major issue all over Japan. You can read more details about their project here.


The "Agri-business" group turned their eyes to the decreasing population and shrinking economy. Hakusanroku is in a negative spiral, in which younger generations leave for larger cities which in turn leads to less demand and job opportunities for them. The group challenged themselves with designing and operating a business model of growing and selling Hakusanroku branded sweet potatoes. They planted, harvested, packaged and sold their sweet potatoes "Kanjyuku-Beni-Haruka". You can read more about their project here. In their presentation, they went into more detail on how much money they made (or lost) and what changes are necessary to actually create a sustainable business model in Hakusanroku.


Nigyo-Jyorui is a traditional puppet show dating back more that 300 years ago. The people of Higashi-futakuchi district have continued to preform it every year. However, their numbers are also dwindling and they have few young performers that serve as potential successors. You can read about the history of Ningyo-Jyoruri in this article. The group was limited on what they could actually do due to COVID-19, especially because this year's performance was canceled. In there presentation, they explained that after exhausting ideas such as collaborating with popular anime or creating online videos to spread the culture, they finally decided to appeal to the local children of Hakurei Elementary and Junior High School by hosting a doll making event at ICT. In the event, kids could use a 3D scanner and 3D printer to create Nigyo-Jyoruri dolls using their own scanned faces. Potentially, this would benefit both sides by introducing kids to ICT's technology and Ningyo-Jyoruri culture.

This final presentation was a great display of how much the second year students have grown. All their hard work has paid off by increasing not only their technological skills, but teamwork, time management,  presentation skills, and English skills.


You can see their presentations in the videos below. (The first two are in Japanese and last one is in English)












January 18, 2021 Engineering Design 1B Projects

Hi, it's Jonathan, the camera man. Today I would like to give a report about the final presentations for the first year students' Engineering Design 1B projects held on January 16. Engineering Design is the class in which students design solutions for problems within their local community. Students were divided into three groups and given the task of creating a prototype that helped their respective target group. The three targets were the security staff, cleaning staff, and onsen staff. Also, the prototype must be made using LEGO EV3 and biomimicry, which is the method of implementing characteristics of nature or animals into your project. Each group interviewed their target to understand their needs before deciding on what to create.

In the beginning of this semester, the students started by learning how to use LEGO EV3. LEGO EV3 is a robotic kit that you can customize and program. This took several weeks as the students learned how to build the blocks and gears, and program the robot to move as intended. They were given multiple courses that the robots had to complete. There was much trial and error as the students learned the fundamentals of robot programming. The pictures above were taken last October.

These are pictures of students a few days before the final presentation. Students learned how difficult time management is the hard way. All teams had to crunch after school to meet the deadline.

Security Staff Group "Sanitaika"

The security staff group learned from their interview that the guards had trouble noticing when visitors came into the building because they do not have a direct view of the entrance from their office. To solve this problem, the students designed a machine that detects and notifies the guards whenever the automatic doors open. The animal they mimicked was the firefly squid (famous in Toyama prefecture). The machine lights up to tell visitors where to go and also has an automatic hand sanitizer function. The students emphasized in their presentation that the wished to add a "fun element" to liven up the security staff's working environment. In this case, they designed a rotating mechanism that shows a man running through trees of the four seasons each time the sensor detects a visitor.

Cleaning Staff Group "Gommit"

The group that targeted the Hakusanroku Campus cleaning staff concluded from their interview that they should show more gratitude to the cleaning staff and make their jobs more enjoyable. To achieve this, they designed a machine attached to one of the garbage bins. They installed a sensor that detects how many times trash is thrown into the bin and a fan that opens depending on how full the garbage bin is. This fan is the group's biomimicry idea taken from the peacock. This is a visual indication of how full the garbage bin is. However, this is not the only function. When opening the garbage bin to remove the garbage bag, one of three stuffed animals will appear and make a sound. The animals and sounds are random so that the cleaning staff can enjoy this feature each time they use it. 

Onsen Staff Group "EV8"

The final group was the most aesthetically pleasing onsen staff group. Hakusanroku Campus has an onsen facility and this groups goal was to create something that would benefit the staff there. After interviewing the maneger and staff, the group learned that they desired to know if and how much the customers enjoyed their experience. To fulfill this, the group designed a machine that lets customers easily give their feedback. There are four sensors on the front of the base, which represent "Great" to "bad". (they plan to add smiley faces in the final version) Feedback is recorded on a memory card, so the onsen staff can view and keep track of the results. Also, a flower will bloom every five times a customer gives positive feedback. Since this machine will be installed in the onsen, students focused on aesthetics as well. They created two dioramas representing the seasons of Hakusanroku's landscape and gave the whole box a clean look.

All three groups' ideas and prototypes were unique and fascinating. They were well thought out and I could see how they improved their project from their first prototype to the second and final version. This is also why I could not help seeing room for improvement. The presentations were in English, which the Japanese students have still to master. Still, they could have been much better with practice. Also, each team needed to work until the last moment; which was a shame because they were all great! I am definitely planning to use this day as a mental waypoint to look back on and see how much they have grown in the future.


こんにちは、カメラマンのジョナサンです。今日は1月16日に行われた1年生のエンジニアリングデザインIBのプロジェクト最終発表について書きたいと思います。エンジニアリングデザインは学生たちが身の回りの課題を発見し、解決策を創出する授業です。今回は3つのグループに分けられ、それぞれ警備員、清掃員、温泉スタッフの3つの対象に向けた課題解決のプロトタイプ製作を目標としました。プロトタイプはLEGO EV3で作られ、自然界からヒントを得るバイオミミクリーをプロジェクトに取り組まなければなりません。各グループはそれぞれの対象顧客へのインタビューから活動を開始しました。

学期はじめ、1年生はLEGO EV3について勉強しました。LEGO EV3はカスタマイズ性があり、プログラミングで動かすことのできるロボットのキットです。学生たちは数週間かけてブロックの組み合わせ方や意図通りにロボットを動かすプログラミングの練習をしました。複数の課題やコースが用意され、学生たちは試行錯誤しながらクリアしていきました。写真は去年の10月に撮った時の様子です。










December 23, 2020 The story of the monkey project

Hello everyone, Welcome back to the journey (^o^)//. As you follow Hakusanroku Journal, The group of second-year students has been doing in Engineering Design class. Some of the students planted sweet potatoes in the garden across the campus. Unfortunately, The monkey gangsters stole the lovely sweet potatoes from the students.

Following this journal : https://www.ict-kanazawa.ac.jp/journal/12370/

皆さん、こんにちは。旅路へおかえりなさい(^o^)// 白山麓ジャーナルを普段から読んでいる方は、2年生のグループによるエンジニアリングデザインの活動について読んだことがあるでしょう。キャンパスの向かいの畑にさつまいもを植えた学生のグループがいます。しかし、残念ながら愛情を込めたさつまいもは猿のギャングによって盗まれてしまいました。

However, The “Agri-tech” group decided to create a system that can detect the monkey by using Artificial Intelligence (AI). They went to Ishikawaken Shinrin Koen Forest Zoo in Tsubata-machi and took photos of monkeys for teaching a machine (Machine Learning : ML) to recognize the monkey.


In my part, I have been used to Machine Learning before. Then, I suggest the student use the Jetson nano development board for their project. Jetson nano is a Small, Powerful computer for makers, learners, and developers. It’s easy to get started building practical AI Applications.

私は以前にも機械学習をしたことがありましたので、学生たちにJetson nano development boardを使うように勧めました。Jetson nanoはエンジニア、学生、開発者用に作られた小型ながらパワフルなコンピューターです。AIを使った実用的なアプリケーションを初めて作る人に適しています。

After the students took a Thousand monkey photos, We had to supervise the machine to recognize the monkey. We start designing the system and labeling all the images where the monkeys are in the photos.


The students spend a couple of weeks training a model that uses 100 images, 200 images, 300 images, and increasing to 1500 images and So on.


Finally, We got a model that is high accuracy and satisfied.


We went back to Forest park again and tested our machine. As you can see in the video, The system can detect real-time and count the monkeys by using a USB camera.


In the future, The students plan to make a box cover the device and install the machine in their garden to protect our sweet potatoes from the monkey.


Apirak Sang-ngenchai

November 30, 2020 愛・AIいもプロジェクト







Hi, its Jonathan the cameraman. Today, I will give a report on what some of the second year students have been doing in "Engineering Design" class.

ICT's "Engineering Design" is a course in which students find problems in their community or society by interviewing people and creating prototypes that solve them. Seven of this year's second year students decided to focus on the unused fields across the street from the Hakusanroku Campus and start the "Ai Ai Imo Project", which consists of two groups: "Agri-tech" and "Agri-business".

Last year, some students planted sweet potatoes in the same field as part of their club activity. Despite their hard efforts, most of the potatoes were dug up and eaten by monkeys. They partnered with Kanazawa Institute of Technology to test a wild animal defense robot. However, it proved unable to detect animals when set in a wild environment due to wind moving the plants in the background. Learning this, the "Agri-tech" group decided to create a system that detects monkeys in the wild using AI. The actual construction of the system started this semester. In November, they traveled to the national park in Tsubata-machi and took over 7,000 pictures of the monkeys there to increase the accuracy of the AI. These activities were even featured on national television "Kaga-noto Evening" on November 13. Damage to crops by wild animals is a serious problem in Japan and the group hopes to develop a system that can detect monkeys entering a field and notify the owner via their smartphone.

The "Agri-business" group started the "Ai Ai Imo Project" in April. Their goal was to utilize the unused field to grow and sell sweet potatoes. To not repeat the same mistake as last year, this year's second year students built an electric fence around the patch to shut out the monkeys. Thanks to this and some quick decisions, they were able to harvest over 90% of the sweet potatoes. Students measured the sugar content of the potatoes, which turned out to be a remarkably high 44 degrees. After roasting and eating the sweet potatoes, we confirmed that they were rich, sweet and delicious. The students rinsed and separated the sweet potatoes by size, which they then packaged and labeled. These sweet potatoes were branded "Kanjuku (sweet and ripe) beni-haruka" and were sold at the michi-no-eki "Sena" souvenir shop and local super market "Yorankaine". They were extremely popular and sold out in a couple of days.

Next year, we hope to improve the system created by the "Agri-tech" group and work with the local community to further promote the sweet potatoes to draw people to Hakusanroku.  

November 24, 2020 伝統芸能に触れる






One group of second year students have started a project targeting the local "important intangible cultural property", traditional performing art here in Hakusanroku, the puppet theatre "Deku-mawashi". In the first semester, they gathered information from the local community and evaluated its unique importance. Currently in the second semester, they are working on a project to improve its situation.

On November 15, we were able to listen to a lecture by chairman of Ningyo-joruri (traditional puppet theatre) in Tokushima prefecture, Martin Holman at the folk museum in Higashi-futakuchi, Hakusan city (the event was organized by Hakusan International Asosiation). You may have read the previous journal entry and know that it is the students second time to visit here. Our goal this time was to deepen our knowledge of Ningyo-joruri and ask the performers for feedback on the students' proposal.  

Listening to the lecture by Mr. Holman, we learned how he got involved with Ningyo-joruri, how to operate the puppets, and what his opinion is about the art. It was moving to listen to a foreigner speak so passionately about Japanese traditional art. After the lecture, we watched a part of the play "Taishokukan" and students were able to touch some of the puppets from Tokushima. It was informative and interesting to compare the differences between Ishikawa and Tokushima.

After the event, students continued to gather information from Mr. Holman and the Higashi-futakuchi members. The knowledge and feedback they gathered will improve their project even further.

Arihiro Kodaka

July 28, 2020





小髙 有普

The second-year Engineering Design class is a project-based course in which students observe the culture of the local community and design a creative solution as an engineer. Before the projects start, we make sure to study the subject matter from multiple angles and train ourselves to visualize it as a whole. This visualization process is an efficient way to unify the group's understanding of the current situation. I am happy to report that students participated actively in this visual-thinking training, despite it being conducted online. Perhaps the COVID-19 situation has lit their heart fire as an engineer. Online classes make it difficult to get a general sense of the classroom atmosphere. In mid-June, we returned to the regular teaching style. I am glad that we are back to teaching the students face-to-face.

Finally, we can start collaborating with the local Hakusanroku community. Students and teachers will combine their creative minds to enjoy making things together. My goal is to create engineers that can put themselves in the shoes of a situation and make correct decisions accordingly, based on the visual-thinking training that we learned in the online portion of this year.

Now that I think of it, COVID-19 caused more problems. For example, Japan's measures to soften the blow to the economy started with discount tickets for groceries, and hesitantly added two masks, which arrived long after we forgot about them. I wonder how many people were saved by this? There was talk about some of the masks arriving with mold or hair attached to them. This could be a result of bad engineering and globalization. In our time, buyers must beware of where and how products are made, and whether food and other products are safe. The COVID-19 situation will put a halt to human lifestyle as we know it. The corona virus has exposed many problems hidden beneath the surface of our society. What should we, the Japanese population do about it?

The conclusion that I have arrived at after experiencing this state is the importance of the ability to view things from multiple angles to make the correct judgment and constructive thinking. ICT students will study traditional Japanese culture and the passion of people behind the scene in this year's Engineering Design class. They will learn how to deeply observe matters and the thoughts of many people. I believe this unique experience will lead them to become respectable engineers. I'll leave the introduction to the other classes up to my colleges.

Kodaka Arihiro

July 15, 2020 文弥人形浄瑠璃 見学

Hello, it's Jonathan, the camera man. Today I would like to reflect on the second-year students' visit to see Bunya Ningyo-Joruri in Higashi-futakuchi. That was a lot Japanese so let me explain. Ningyo-Joruri is a Japanese traditional puppet show dating back to the Edo period. The name "Bunya" came from Okamoto Bunya, who was a Ningyo-Joruri reciter in the late 17th century. He was popular in Osaka for his melancholy narrative style, also referred to as "Naki-bushi (crying tone)." However, the Bunya style gradually subsided to the "Gidayuu-bushi" by Takemoto Gidayuu. Currently, Higashi-futakuchi is one of only four places that still practice "Bunya" Ningyo-Joruri. These places include Sado city (Niigata prefecture), Miyakonojo city (Miyazaki prefecture), and Satsumasendai city (Kagoshima prefecture).

It is said that a young scholar from Higashi-futakuchi learned Ningyo-joruri while studying in Kyoto and Osaka and brought the culture back to the village more than 350 years ago. The villagers instantly became hooked on this new entertainment. It was so popular that everyone quit gambling and drinking after this. Ningyo-joruri became a valuable source of distraction in the harsh winter months when the villagers could not farm and an amusement for the lunar New Year; and it has been passed down ever since.

The second year students visited Higashi-futakuchi, which is about 10 minutes by car from Hakusanroku Campus on June 25. First, Doishita-san and Yamaguchi-san gave an introduction of the history and current state of Bunya Ningyo-Joruri. Higashi-futakuchi village used to have more than one hundred houses and the villagers performed more than 40 stories. However, due to the mass migration to Hokkaido and young people leaving for the city, now there are only twelve houses and less than twenty people who continue the practice. Still, the village has preserved five stories and plays them each year in February.

After the introduction, students watched a shorten version of "Taishokkan." This story is about a shogun who fights a dragon lord of Ryugu castle to protect the gemstone "Menko-fuhai-no-tama". The dragon lord's warlord first tries to defeat the shogun in battle. When this fails, he next transforms into a beautiful maiden and tricks the shogun into giving him the gemstone. The ancient Japanese narrative was difficult to follow. However, the action and acting was surprisingly fascinating, and I could sense the students being drawn into the performance. I was especially impressed by the way the performer moving the maiden made the puppet sob when pleading for the treasure and the way the performers stamped the stage floor during the battle scene to create tension.

After the performance, students were allowed to come behind the stage and touch the various puppets. The puppets were heavier than I expected which increased my respect for the performers holding them sometimes for multiple hours for a single show. Yamaguchi-san explained how to move the puppets and that the key is to hold the puppet up to your face so that the audience can only see the puppet. Student asked questions about how the puppets were made, the beautifully painted paper lamps in the hall, and the music played during the scene.

The second-year students are given the task of choosing a problem in the local Hakusanroku community in the Engineering Design class. After this visit to Higashi-futakuchi, three students decided to focus on the revitalization of Ningyo-joruri. The group will work together to solve problems such as lack of performers/successors, and difficulty to understand the storyline due to the old Japanese dialect next semester. I will make sure to keep you updated so stay tune.









February 25, 2020

こんにちは、国際理工学科二年 瀬戸悠華です。今回はEngineering Design IIでの活動内容をみなさんに紹介したいと思います。

私たちTeam Event は、東二口文弥人形浄瑠璃に関する活動を一年間にかけて行ってきました。地域活性化というテーマのもと、私たちは「ミニ人形製作体験」、物語の「四コマ漫画化」を企画しました。東二口文弥人形浄瑠璃は、担い手の減少、観客の年齢層の固定化が指摘されていました。そこで私たちは、東二口文弥人形浄瑠璃について知らない方々を対象に、興味を持ってもらう入口を提供することを目標に、これらの企画を提案しました。


 地域活性化プロジェクトは、今まで行ってきた校内のプロジェクトとは違い、多くの人々が強く関わってきます。失礼な態度はもちろん、無責任に終えることは許されません。これらは私にとってすごくプレッシャーで、プロジェクトが進むにつれてそのプレッシャーはさらに大きくなっていきました。この負担も地域活性化プロジェクトの一部であると同時に、Engineering Design IIでは、地域活性化プロジェクトの難しさを改めて実感しました。

 今回の一年間のプロジェクトは多くの方々のお力添えをいただいたおかげで成功に終えることが出来ました。多くの人々が関わることで、自分たちが気づけなかったことや地域の方々の率直な意見を得ることが出来ました。この繋がりを通して、多くの方々に白山麓地域の伝統や魅力が発信できればいいなと思います。東二口文弥人形浄瑠璃保存会の皆様、イベント実施の際に関わってくださった皆様、Team Eventのメンバーのみなさんありがとうございました。今後も今回の経験を活かし様々な問題解決活動に取り組み、責任感を養っていきます。

S207 瀬戸悠華

 Hi everyone.  My name is Yuka Seto and I am a second-year student of the Department of Science and Technology. Today, I would like to introduce our project in Engineering Design II.

  We, Team Event, worked on a project about Bunya Ningyo Joruri for a year. Bunya Ningyo Joruri is one part of the culture of the Hakusanroku area. It started more than 350 years ago. Recently, the number of successors decreased and the age of the audience is stable. Under a theme of regional revitalization, we planned to hold mini doll making events and make “4-block manga” of the stories. We planned that because our purpose was to provide chances for people who do not know about Bunya Ningyo Joruri to become interested.

 Mainly, I worked on making posters about the characteristics of Higashi Futakuchi Bunya Ningyo Joruri and the doll making events. We held the first event at the second floor of Sena road side station. Through the conversation with participants and surveys, we got a lot of opinions. Their opinions were so helpful for improving our project. We held the event on Bunya festival. I watched the play of dolls, called Ningyo Joruri. I noticed the puppeteers’ passion and history of Ningyo Joruri. During making several documents, some teachers and puppeteers gave me advice. It was a nice opportunity to think about who I make documents for, how I should summarize information that I correct and how I should visualize them. I am grateful for their valuable advice.

 Regional revitalizations are different from the school projects that we did in Engineering Design I. It is related strongly to a lot of people. Rude and irresponsible attitudes are not allowed. Because the project affects people’s lives, I felt a lot of pressure not to make mistakes. I noticed that this burden is a part of a regional revitalization. In Engineering Design II, I understood how difficult regional revitalizations are.

 We couldn’t finish up this project without people’s help. Having relationships is so important to get advice and opinions that we cannot notice. I hope this wonderful tradition and culture spread more and more. People from Higashi Futakuchi Ningyo Joruri, people who helped us to hold events and members of Team Event, thank you so much. From now on, I will try more problem-solving and take responsibility for being more involved in the community.

S207 Yuka Seto

February 25, 2020 In Engineering Design IIB class

Hi, I am Issada Pracharktam, the student from Thailand who’s now come to study abroad in Japan. I will write about the reflection for the Engineering Design class.  In Engineering Design IIB class, we have done the project under the topic of doing something for the Hakusan area. It was a one year long project, where we had to start from researching the area, finding and narrowing the problem, and think of the solution. My team did work under the topic of event, which focusing on Ningyou Joruri (one of the Hakusan traditional culture). Our goal was to keep and spread the culture to others, especially children. We held a doll making event that has a purpose of letting more people, focusing on children, to know more about the culture. For this project, I have created the 4-blocks manga with the simpler and easier to understand version of the Ningyou Joruri story. This were displayed in the event for the visitors to understand the story too. In total, we have held the event for 2 times, the first one held on 23rd November 2019 and second time on 9th February 2020.

Both events went on smoothly than we had expected. The first event was held at the Michi-no-eki’s second floor. We held the event from 13 to 16 pm. People continued coming one after another for some time. This was something I didn’t expected, I thought people would hardly come. This is the event which we just start, and the culture itself isn’t that famous. So this part we could say that we archive the goal. The event was more tired than I thought. The unexpected amount of visitors and for talking endlessly was quite exhausting.

For the second event, it was the same day as the “Bunya festival”. This day is the day the Ningyo Joruri would be played for once a year. We decided to do a little event for visitors who came to see the play.  This time we held for much shorter time and it was much smaller than the first time, so it wasn’t that tired. After the event, we had a chance to see the play too. Many things in the show were unexpected, the props, like the door sign, the door, were there and easy to recognize what is it. I thought that it would be like impossible to understand the story, but it is not that bad. It is still hard for foreigners to understand, since it was all in Japanese. Maybe we should add some English translated story for foreigners to read.

In overall, it was a good opportunity to be able to experience the Japanese culture. The Ningyou Joruri culture is full with Japanese style, which is not similar to Thai’s at all. There is also some kind of this culture in Thailand, it is called “Nang Talung”. However, Thai’s would use the shadow instead, not the real doll to show. The doll will be behind the screen, and the light will be shine from the back of the doll so that the doll’s shadow would be shown for the audience to see. The first time I heard about the Ningyou Joruri, I reminded of this Thai’s culture. For this project, I felt that I can do something for the local people. I have more confident in myself; especially communication skill. I need to communicate with the local people using Japanese, which help me realize my level of Japanese skill. This is the thing that the more we do the more we improve, so I am glad to have this kind of opportunity.

Issada Pracharktam




振り返ると、日本の文化に触れる良い経験となりました。人形浄瑠璃はとても日本らしい文化です。タイにも「Nang Talung」という似ている文化がありますが、これは本物の人形ではなく影を使います。人形はスクリーンの裏にあって、観客に見えるように人形が光に照らされるのです。初めて人形浄瑠璃の話を聞いた時、タイのこの文化のことを思い出しました。このプロジェクトを通して、地域の方々のために何か自分にもできることがあると感じました。前よりも自信がつきましたし、特にコミュニケーション能力が伸びました。地域の方と話す時に日本語を使う必要があったので、自分の日本語のレベルを知ることができました。こういうことはやればやるほど上達するので、このような機会があって嬉しかったです。


November 27, 2019







小髙 有普

Soon after the second semester began, four S2 students visited the Shiramine district to conduct research for the Engineering Design class. We observed old lifestyle, traditional houses, tools, Buddhist statues and documents. We also experienced traditional crafts and gathered precious information from well-worn tools, furniture, and destroyed Buddhist statues.

One thing I learned from this expedition (besides the deep history of Shiramine) is that all research must not only be a record of facts. It is crucial to used one's imagination when observing the research target. (This is obvious when you think about it.)

Mankind has studied the universe throughout history through mythology, chronology, religion, science, etc. We looked up to the stars and created countless works of imagination. From time to time, people sense beauty, the presence of god, and gain inspiration from seeing fantastic and extraordinary sights in the shapes of clouds, sky, and lights.

As history has shown, mankind can use their imagination in any situation. Mankind is the only specie that imagines and creates new things. We can say the reason that we survived this long is because of our creativity.

Lately, taking pictures of nature or moments in life and sharing them with others, what we now know as Instagram or other SNSs is quite popular. Smartphones gave us the ability to take beautiful and mythical moments and save them forever. Taking pictures today is simple and does not require any film, printing, or payment as long as you have a smartphone or digital camera. It is a wonderful time we live in indeed.

I did not have this luxury of high resolution digital cameras when I was a student so I wish students would take advantage of their smartphones or digital cameras. Personally, I believe a true engineer does not only see the beauty of a sunset, but can also predict and discover the beautiful snow-covered mountain it shines upon.

Kodaka Arihiro

HOMECampus LifeHakusanroku JournalEngineering Design (ED)