Hakusanroku Journal 白山麓ジャーナル:ED Education

May 18, 2022 Making Websites in Computer Skills Class

 Hello everyone. This is Robert Songer, Associate Professor and Computer Skills teacher at Hakusanroku Campus. The weather has been getting warmer and we are starting fresh new classes at ICT—it must be spring! Since this is my first time writing for the Hakusanroku Journal, I would like to give a little introduction of myself and my classes.

 I specialize in computer programming and software engineering subjects in the Department of Science and Technology curriculum. Most of my classes are for the 4th and 5th year students at Kanazawa Campus where they learn things like the Python programming language, software development processes, managing databases, and computer graphics (CG) which is a new topic this year. Sadly, I do not teach at Hakusanroku Campus in the spring semester so I will miss out on enjoying the warm mountain weather and seeing the monkeys in the fields. My classes at Hakusanroku are the Computer Skills classes for 1st year and 2nd year students in the fall. That means I get to drive into the mountains on snowy roads for my early morning classes every week. But I don’t mind! As a native of Michigan State with its cold and snowy winters I am perfectly comfortable in snowy environments.

 In the 1st year Computer Skills class, Professor Ohtsuka and I teach how to make web pages. We introduce the students to HTML, the language of the Worldwide Web. I like to say that the wonderful thing about the Web is that anybody can use the Web to learn about the Web. Even you reading this now in a browser can see the HTML source of this page. On a PC, you can right-click on the page and choose “view source” or “inspect”. Then the browser will show you all the source code that it uses to display the images, colors, and text that you see on the page. Of course, for a complicated page like this one, the source code will be equally complicated if not more!  
 In addition to HTML, the 1st year students also learn about CSS which is a scripting language (a kind of simplified programming language) for describing the appearances of a web pages. While HTML defines the structure of the page, such as where to put headings and images, CSS describes the visual properties of elements on the page, such as what color the text should be and how big to make the images. When they working together, HTML and CSS can be quite powerful technologies with seemingly infinite possibilities for building and designing web pages.

 Every day in class, the students practice what they learn on their computers in the Computer Lab. We do hands-on activities on interactive websites designed for learning these web technologies. One of the websites we use is called Code.org (https://code.org) which has a lot of interactive lessons for individuals as well as entire classrooms to use in learning about computer technologies. The lessons show everything students need to see on screen at the same time. Instructions are at the top of the screen, an editor window for writing source code is at the bottom left, and a view window showing the result is at the bottom right. This is a much simpler way to learn compared to the way modern web developers create websites. Usually, a developer will need to use many different software programs at one time and continuously switch between windows while they work. I think the students can really appreciate having everything they need in one window by using Code.org instead.

 After spending most of the semester learning about web page design, the final project is a portfolio website. The students plan and build a website to show off the activities and projects that they do at ICT. They are free to choose what content and layout they want to use for the website while they decide how to express themselves through visual design. In the end, all the students upload their websites to a hosting service called GitHub Pages (https://pages.github.com/) for anybody to see.

  I am impressed to see the students’ creativity and ingenuity at organizing their original ideas on a page. You can see their websites, too! I have collected a couple links to student pages from 2021 to share with you here. Please check them out below and take a look at what the students themselves chose to share about their first year at ICT.

Lucas Kusamoto
Kan Kinoshita

Robert Songer



 1年生のコンピュータスキルズの授業では、大塚教授と私でWebページの作り方を教えています。そこではWorldwide Webの言語であるHTMLを紹介しています。Webの素晴らしいところは、誰でもWebを使ってWebについて学ぶことができるということです。今、ブラウザでこれを読んでいるあなたも、このページのHTMLソースを見ることができます。パソコンでは、ページを右クリックして「ページのソースを表示」または「検証」を選びます。すると、このページの画像や色、文字を表示するために使っているソースコードをすべて表示してくれます。もちろん、このような複雑なページの場合、ソースコードも同じように複雑になります。



 後学期の大半を費やしてWebページのデザインについて学んだ後、最終プロジェクトとしてポートフォリオサイトを作成します。学生たちは国際高専で行っている活動やプロジェクトを紹介するWebサイトを企画・構築します。どのようなコンテンツやレイアウトにするか、またビジュアルデザインでどのように自分を表現するかなど、自由に選択することができます。最終的には、GitHub Pageshttps://pages.github.com/)というホスティングサービスにアップロードし、誰でも見ることができるようにします。


草本 留嘉寿さん
木下 観さん


February 19, 2022 エンジニアリングデザインIB 最終発表

 こんにちは!白山麓高専事務室の間加田 侑里です。今回は128日に行われたエンジニアリングデザインIBの最終発表についてご紹介します。
 1年生が履修するエンジニアリングデザインIBでは、ユーザー視点に立った新たな価値創出の手法である「デザインシンキング」を取り入れ、課題発見・解決型の活動にチームで取り組みます。その中でLEGO EV3、プログラミング、センサの使い方、ロボットの組み立て方などを学びます。

 Hello! This is Yuri Makada from the Hakusanroku office. This time, I would like to write about the first-year students and their Engineering Design IB final presentation on January 28th.
 In Engineering Design IB, teams work together to discover and solve problems using design thinking, a method of creating new value based on user perspective. In this course, students learn about LEGO EV3, programming, how to use sensors, and how to assemble robots.
 For this project, the task was to make toys that would be entertaining and surprising. The students were divided into two teams according to their target age groups. In addition, the toys were required to incorporate the mechanisms of living things, such as the features and functions of animals and plants.

 In order to create their toys, each team interviewed teachers and asked them "What do you enjoy or feel surprised about in your daily life?"


 このチームは30代以下の教員にインタビューを実施し、「競争したり、達成感を感じたり、あることに熱中したりする中で楽しみを感じる」という意見をヒントにしました。そこでゴールまでを競い合い、ゴールの達成感を味わうおもちゃとしてボ-ドゲームに着目し、夢中になる要素にサイコロを振る装置を取り入れることにしました。LEGO EV3で作られたサイコロを振る装置は、シャチが水中に泳いでいる魚を尻尾で蹴り上げる動作を現したものです。サイコロを振る装置はランダムで飛距離が変わり、コマに当たり倒れる可能性があります。これはシャチが蹴り上げて飛ばした魚が鳥に衝突する場面を表現し、これによってコマが落ちてしまうかもしれないというヒヤヒヤ感を味わうことができます。

 This team interviewed teachers younger than 30 years old and took their cue from their comments about elements of competition, a sense of accomplishment, and enthusiasm for certain things. They focused on a board game designed for players to compete to reach the final goal and feel a sense of accomplishment. Also they decided to incorporate the element of uncertainty into the dice rolling device. The dice rolling device made of LEGO EV3 represents the action of an orca flicking a fish into the air with its tail. The dice rolling device randomly changes how hard the dice is rolled and as a result the dice game token may be knocked over. This represents a scene where a fish flicked up by an orca collides with a bird. Players can feel a sense of dread that the game token might drop.

Maple Drop

 このチームは40代以上の教員にインタビューを実施し、「自然との関わり」に興味がある方が多いと気づきました。このことから、普段の何気ない行動の中で「自然」に関するものに接して「アラっ?」というような穏やかな驚きをもらえるようなおもちゃを制作することにしました。玄関にセンサを設置し、人が通ると、ヒラヒラと葉っぱが落ちてくるような装置をLEGO EV3で制作しました。葉っぱはメイプルの種の構造を参考に折り紙で制作し、綺麗な様子によって驚きを与えるという素敵な装置です。それらの装置を12台も制作しましたが、残念ながら最終発表では3台しか動作しませんでした。

 This team conducted interviews with teachers over 40 years old and noticed that many of them were interested in relationship with nature. This led them to the idea of creating toys that would give them a mild surprise like "eh?" when they came into contact with something related to nature in their daily activities. They set up a sensor at the school entrance and created a device with LEGO EV3 that made leaves flutter and fall when people walked by. The leaves were made of origami paper, based on the structure of maple leaves, and it was a wonderful device to surprise the audience with its beautiful appearance. They made 12 of these devices, but unfortunately, only 3 of them worked in the final presentation.



 In order to complete their work, the students spent their time after school checking the operation, repeating the design review session many times, and extracting points for improvement. They worked hard to create their work through trial and error as a team. Even so, there were some problems that arose during the final presentation, and the team was forced to deal with them. However, I feel that the students gained a lot from this experience because they worked so hard.

October 18, 2021 紅はるか収穫



国際高専では2年生が問題発見・解決型のプロジェクト授業「エンジニアリングデザイン」の一環で「Agriculture Innovation Project」に取り組んでいる。白山麓における中山間地域における少子高齢化や耕作放棄地、獣害の増加などの課題に向き合い、その課題解決に向けて取り組む授業で、学生は、校舎前の休耕田を使ってサツマイモ「紅はるか」の生産を行い、営業、販売、決算までさながら「農業法人」の経営ビジネスを体験していく「ビジネス班」と、AIやIoTを用いて獣害対策システムの開発に取り組む「アグリテック班」に分かれ、通年で活動している。





志鷹 英男

The Business Group manages an agricultural corporation to revitalize the region, and the Tech Group is working on animal damage prevention. The students themselves will introduce their efforts at an online information session on Wednesday, November 3.

At the International College of Technology (ICT), second-year students are working on the " Agriculture Innovation Project" as part of the "Engineering Design" project class, based on problem finding and solving. In this class, the students use the fallow rice fields in front of the school building to produce sweet potatoes, "Beniharuka," and experience the management business of an "agricultural corporation," including sales, marketing, and settlement of accounts. The group is divided into the "Business Group," which produces sweet potatoes, "Beniharuka," using fallow rice fields in front of the farm, and the "Agritech Group," which works on the development of animal damage prevention systems using AI and IoT.

On Monday, October 4, the Business Team harvested sweet potatoes under a crisp autumn sky.
This year, the electric fence was made more robust to prevent monkeys from entering the field, so there was no animal damage. The team also removed weeds frequently and did "vine turning" to fatten up the potatoes, which helped them harvest 190 kg, 1.9 times more than last year.

The harvested Beniharuka potatoes will be matured in the school's warehouse for about a month to convert starch into sugar. They will be sold at the Roadside Station, Sena, in front of the school from Saturday, October 30.

In the online briefing session of the International College of Technology (ICT) to be held on Wednesday, November 3, the Business Team and Agri-Tech Team will explain their activities via live broadcast from Roadside Station Sena.

For more information about the online briefing session, click here.


Hideo Shitaka

July 13, 2021 JetBot in Engineering Context

Hello, it’s Jonathan, the camera man. Today I would like to introduce an activity that the second-year students have been working on in Engineering Context class. Perhaps you have seen some of these pictures on our twitter account with small robot cars. These are open-source AI robot platforms called “Jetbots.” They have a NVIDIA Jetson Nano microcomputer on a chassis with various sensors, and can be programed to be controlled or move on their own.

JetBots are a new activity from this year in the Engineering Context class, introduced by Hayato Ogawa sensei. Activities such as programming, robotics using Lego EV3, and various IT technology are becoming common even in public schools nowadays, and Hayato sensei was looking for a more advanced hands-on project that involved both mechanical and AI technology. ICT and KIT have worked with Raspberry Pi in the past and Hayato sensei had always wanted to try the more powerful microcomputer Jetson Nano. It is beginner friendly with many easy examples to follow. However, the hurdle that ICT students have to overcome is the English reading. JetBots only need small changes to the program to make them work, but the online instructions are in high-school to university level English, which some of the students struggle to fully understand. Teachers help the students with this and conduct quizzes to make sure they are following along.

In this portion of the Engineering Context class, students each receive one JetBot, which they 1) learn to program and move, 2) make a data set, and 3) create a collision avoidance program. This is done by using the camera attached to the JetBot to take pictures of obstacles (the red cones you see in the pictures) and teaching the program to turn away or go through them if there is an opening. The final assignment is for students to submit a video of their robot safely maneuvering around the cones.

This activity is similar to the problem-solving activity students did in Engineering Design class, in that it is also a hands-on based project. However, one large difference is that the JetBot activity is a topic “given” to the students. This is good practice for the students if they enter industry after graduating for ICT. Not only is it an introduction to mechanical engineering and AI, but it teaches them the importance of accurate/good quality data and how to distinguish useful and unnecessary information. “In addition, they might work on automated cars in the future. In that case, they may realize that the accuracy of their data could save lives” Hayato sensei remarked. When I asked his impression on this new JetBot activity, Hayato sensei said “The English reading is difficult for some students, but the guidance of the teachers helps them by emphasizing key points they are looking for.” Once again, I believe the global faculty at ICT will always be one of our strong points.



こんにちは、カメラマンのジョナサンです。今日は2年生がエンジニアリングコンテクストの授業で取り組んでいる活動について紹介したいと思います。国際高専のツイッターなどでこの小さなロボットの写真を見たことがあるかもしれませんが、NVIDIAのマイコンJetson Nanoをシャーシに搭載した「JetBot」と言い、赤外線、超音波、距離センサーなどを備えたAI自律型ロボットカーです。

JetBotがエンジニアリングコンテクストの授業に導入されたのは今年からです。近年は公立の学校でもプログラミングやレゴEV3などのロボット系の授業が行われており、担当のハヤト・オガワ先生が機械やAI技術を取り入れたさらに高度なハンズオン・プロジェクトを探していました。以前、国際高専と金沢工業大学が共同で行った猿撃退プロジェクトでラズベリーパイを使用したこともあり、ハヤト先生はよりパワフルなJetson Nanoに興味を持っていたと言います。使いやすいように様々なプログラムが用意されていて初心者に優しいのですが、ハードルとなるのは英語のリーディングです。インターネットにある説明文はすべて高校~大学レベルの英語で書かれているため、読解に苦戦する学生もいます。これに対して、先生たちはフォローを行ったり、細かくクイズを出題などして、学生たちの理解度を確認しています。




November 30, 2020 愛・AIいもプロジェクト







Hi, its Jonathan the cameraman. Today, I will give a report on what some of the second year students have been doing in "Engineering Design" class.

ICT's "Engineering Design" is a course in which students find problems in their community or society by interviewing people and creating prototypes that solve them. Seven of this year's second year students decided to focus on the unused fields across the street from the Hakusanroku Campus and start the "Ai Ai Imo Project", which consists of two groups: "Agri-tech" and "Agri-business".

Last year, some students planted sweet potatoes in the same field as part of their club activity. Despite their hard efforts, most of the potatoes were dug up and eaten by monkeys. They partnered with Kanazawa Institute of Technology to test a wild animal defense robot. However, it proved unable to detect animals when set in a wild environment due to wind moving the plants in the background. Learning this, the "Agri-tech" group decided to create a system that detects monkeys in the wild using AI. The actual construction of the system started this semester. In November, they traveled to the national park in Tsubata-machi and took over 7,000 pictures of the monkeys there to increase the accuracy of the AI. These activities were even featured on national television "Kaga-noto Evening" on November 13. Damage to crops by wild animals is a serious problem in Japan and the group hopes to develop a system that can detect monkeys entering a field and notify the owner via their smartphone.

The "Agri-business" group started the "Ai Ai Imo Project" in April. Their goal was to utilize the unused field to grow and sell sweet potatoes. To not repeat the same mistake as last year, this year's second year students built an electric fence around the patch to shut out the monkeys. Thanks to this and some quick decisions, they were able to harvest over 90% of the sweet potatoes. Students measured the sugar content of the potatoes, which turned out to be a remarkably high 44 degrees. After roasting and eating the sweet potatoes, we confirmed that they were rich, sweet and delicious. The students rinsed and separated the sweet potatoes by size, which they then packaged and labeled. These sweet potatoes were branded "Kanjuku (sweet and ripe) beni-haruka" and were sold at the michi-no-eki "Sena" souvenir shop and local super market "Yorankaine". They were extremely popular and sold out in a couple of days.

Next year, we hope to improve the system created by the "Agri-tech" group and work with the local community to further promote the sweet potatoes to draw people to Hakusanroku.  

November 24, 2020 伝統芸能に触れる






One group of second year students have started a project targeting the local "important intangible cultural property", traditional performing art here in Hakusanroku, the puppet theatre "Deku-mawashi". In the first semester, they gathered information from the local community and evaluated its unique importance. Currently in the second semester, they are working on a project to improve its situation.

On November 15, we were able to listen to a lecture by chairman of Ningyo-joruri (traditional puppet theatre) in Tokushima prefecture, Martin Holman at the folk museum in Higashi-futakuchi, Hakusan city (the event was organized by Hakusan International Asosiation). You may have read the previous journal entry and know that it is the students second time to visit here. Our goal this time was to deepen our knowledge of Ningyo-joruri and ask the performers for feedback on the students' proposal.  

Listening to the lecture by Mr. Holman, we learned how he got involved with Ningyo-joruri, how to operate the puppets, and what his opinion is about the art. It was moving to listen to a foreigner speak so passionately about Japanese traditional art. After the lecture, we watched a part of the play "Taishokukan" and students were able to touch some of the puppets from Tokushima. It was informative and interesting to compare the differences between Ishikawa and Tokushima.

After the event, students continued to gather information from Mr. Holman and the Higashi-futakuchi members. The knowledge and feedback they gathered will improve their project even further.

Arihiro Kodaka

December 24, 2019 バイオマス発電見学

国際理工学科一年の佐藤 俊太朗です。




佐藤 俊太朗

Hello, I am Shuntaro Sato who is first year student of department of science and technology.

I thought that I could see beautiful autumn leaves in October, then suddenly I could see snow at the Hakusanroku campus. It has become the season for eating mikans indoors.

The other day, I went on a tour of the biomass power generation that is researched by Kanazawa Institute of Technology. The heat generated during the biomass power generation is sent to a strawberry green house. Biomass power generation consumes a lot of chips of wood. We use it based on the concept of carbon neutral. Carbon neutral is the idea that “if carbon dioxide emissions and absorption are the same, it is eco-friendly”. We make a cycle of planting young trees with high carbon dioxide absorption and generating electricity using old trees with low carbon dioxide absorption. By this, areas of forest which the part where human have touched becomes the border between humans and animals such as bears, monkeys and boars. In addition, we can expect activation of local forestry.
This time, we actually entered a mountain near the campus, cut small thin pieces from the already cut cedar trees, and put them in a crusher to make chips. This was the first time I saw a chainsaw cutting a tree. I used an electric chainsaw, which is also environmentally friendly. If this biomass power generation spreads, the environment will be better and the forestry can be activated. In addition, I think that regional revitalization can be expected in areas surrounded by mountains.

Next is the strawberry greenhouse. The frame of this greenhouse is made of wooden materials with excellent heat insulation. The heat generated from biomass power generation is used for heat insulation. In addition to adjust the temperature, volume of water, and amounts of bees, this greenhouse uses LED lights to adjust the amount of solar radiation. When I went to the greenhouse this time, I was shown the first strawberry. In the future, I realized again that it was time to leave AI and robots to work. However, instead of relying entirely on AI, I thought it was important to find a method that could be recognized and improved by someone after hundreds of years by keeping a record of the technology and knowledge. It was a good experience to be exposed to new technologies at this tour. The contents learned in the class of Engineering Context 1B actually came out and deepened my understanding.

Shuntaro Sato


November 21, 2019 手取川ダム見学

現在1年生が履修しているEngineering Context IBでは、エネルギーを題材にした授業が行われています。毎回様々な発電技術や各国のエネルギー政策を取り上げながら、技術には光と影があることを踏まえた技術者倫理を学生たちは学んでいます。



In the first-year student's "Engineering Context IB" class, we are currently studying about energy. Each class we pick up various power generation technology and different countries' energy policies, and discuss the good and bad of technological advancement from an ethical stand point.

Recently, we took a trip to the JPower Tedori River Dam 1 near the Hakusanroku campus. This was our second visit to the dam. However, it is evolving each year. First, Mr. Tanaka, the chief manager of JPower, distributed dam cards and gave a lecture about different types of dams and the characteristics of Tedori River Dam. Tedori River Dam is the fourth rock-fill dam in Japan and has served not only as a water-power generator, but also as adjustment for floods, and provider for waterworks and construction water. After the lecture, we moved to the top of the huge dam to see the spectacular view. Sadly, it was chilly and drizzling, but we enjoyed the beautiful panorama of Tedori Lake decorated with colored autumn mountains as we listened to Mr. Tanaka's humorous explanation.

Shuntaro Yamazaki

July 2, 2019

“Technology increases at an exponential rate” was, at first, a phrase used to describe the accelerating improvement of computer transistor technology in the 20th century. However, it has come to be a theme for many different technologies in the Digital Age. From horse driven carriages to self-driving cars or from room-sized computers to smartphones that fit in a pocket, simple useful technologies quickly grow into amazing inventions that surpass even the wildest of dreams. These technological marvels can only be made possible through the hard work of scientists, engineers, and innovators with creativity and imagination.

At ICT, the students develop their creativity and imagination by experimenting with some of the innovative devices that school has to offer. Students are challenged to create unique designs and contraptions in their classes, and are able to meet those challenges by utilizing the 3D printers, laser cutters, and the other devices that the school provides.

The newest tool for the students to utilize are small-but-powerful drones, capable of being easily controlled through a smartphone app and able to record both photo and video. The participants of one of ICT’s summer programs had a great time learning about drone technology and exploring their countless possibilities, but it’s not all fun and games! Soon, the 2nd year Computer Skills students will be faced with the daunting task of programming the drones to automatically perform search-and-rescue missions. Hopefully the students can use their knowledge and imagination to tackle this problem and grow as future global innovators.

Ryan J. Vicencio





June 10, 2019

On June 3, I had a chance to visit the "Engineering Context IIA" class at Hakusanroku campus. Engineering Context, combined with Engineering Design are the core of International College of Technology's "monozukuri" and "kotozukuri" education. The Engineering Context class is unique to the first and second year at Hakusanroku campus, and explores how to utilize various resources, while also teaching the ethical values necessary for an engineer to innovate in the age of SDGs (Sustainable Development Goals). 

The second year students were on their second week of studying the SDGs via cardgames designed by students of Kanazawa Institute of Technology (KIT). To learn more about these special SDGs classes, please read Yamazaki-sensei's journal about last week's Engineering Context IIA. On their second week, the second year students continued learning about the SDGs by playing two additional card games also designed by the KIT students: "Food Salvage" and "ESG Investment Game."

Food Salvage is a card game designed around food loss. Mizuno-san, the facilitator and main designer of this game, explained that around 1.3 billion tons of food is lost every year worldwide, which is approximately one third of the food produced. Also, it was estimated that 6.43 million tons of food was lost in Japan in 2016, which is equal to twice the amount of food aid in the world. However, one in eight people are still starving in the world today. Mizuno-san and the other KIT students designed the game to simulate this and provide an opportunity to learn and think about food loss and how to "salvage" the wasted food. Players take turns drawing food/ingredients cards with the objective of completing a randomly set dish. Each player can discards cards they don't need into the "food box", which other players can retrieve by saying "Salvage!" At the end of each round, the designated cook of the table must create a meal from the discarded cards in the food box.

The second game, ESG Investment Game, is designed to simulate investment. However, it also focuses on ESGs (environment, society, and governance). Players each have money and take turns advancing through the board, buying and investing in various businesses similar to the well-known board game "Monopoly." However, the investments and special cards are designed in consideration to the ESGs and increase awareness in the development of our real world's future. In the final round, the three teams competed in who could develop their world the most. Check the video below to see the results.

I asked the four facilitators how the ICT students preformed and they answered that they had taken the games to several events, but the ICT students were the best players at the games so far. More specifically, they were quick to understand the essentials of the game and come up with effective strategies in a short period of time. Apparently, many players struggle with creating meals out of the food box, but the ICT students effortlessly produced ideas for menus using multiple cards. I found this interesting, as at first glance it looks like they are simply having fun (as you can see in the video). However, my guess is that their ability to innovate and come up with ideas has grown in the past year here at ICT, perhaps without them or me even noticing it. Next week, in the final SDGs focused Engineering Context class, students will create their own original version of the "THE SDGs Action cardgame X (Cross)" designed by Takayuki Shimada and Itsuki Kameda of KIT. I cannot image that there are many schools that take this much effort and time (three whole dedicated classes) to study the SDGs. It is truly a characteristic of ICT and KIT's education.



この日の授業では、2年次の学生が金沢工業大学(KIT)の学生が制作したカードゲームを通してSDGsについて学ぶ集中講座の第2回が行われました。このSDGs集中講座について詳しくは先週の「エンジニアリングコンテキストIIA」を紹介した山崎先生の白山麓ジャーナルをご覧ください。2週目となる今日は、KITの学生が制作した2つのカードゲーム「Food Salvage」と「ESG投資ゲーム」をプレイしてSDGsの理解を深めました。

最初にプレイした「Food Salvage」はフードロスがテーマです。メインデザイナーの水野裕太さんによれば日本のフードロスは年間約643万トンで、これは世界の食料援助量の約2倍に相当するものです。さらに、世界のフードロスは年間約13億トンで、これは世界全体で生産された食料のおおよそ3分の1です。しかし、現在でも世界では8人に1人が飢餓で苦しんでいます。KITの学生はこのカードゲームで世界のフードロスの現状をシミュレートし、世界で失われる食糧の理解を深めたり、サルベージ(再利用)する方法を探るのが目的です。各プレイヤーは順番に食材か調味料のカードを引いていき、ランダムに設定された料理の完成を目指します。不要なカードはテーブル中央のフードボックスに捨てますが、他のプレイヤーは「サルベージ!」と宣言することでそれを回収することができます。各ラウンドの最後には指定された料理長がフードボックスにある食材を使って創作料理をひとつ完成させます。


ファシリテーターとして参加してくれた4人のKITの学生に感想を伺ったところ「今まで様々なイベントでプレイしてもらったが、国際高専の学生が一番上手い」という答えがありました。詳しく聞くと「短時間でゲームの本質を見抜き、効率よく目標を達成するのがとにかく上手い。例えば、フードボックスから料理を作る時によく戸惑う人がいますが、国際高専の学生はたくさんのカードを使ってクリエイティブな料理を作る」のだそうです。動画で見てわかるように、一見楽しそうにプレイしているだけなので、興味深い観察点だと思いました。もしかしたら、この1年間でイノベーターとしてアイデアを生み出す能力が伸びているのかもしれません。来週はSDGs集中講座の最終日になります。この授業ではKITの島田高行さんと亀田樹さんが開発した「THE SDGs Action cardgame X(クロス)」のオリジナルバージョンを制作します。3週に渡る集中講座を行い、これほどSDGsに注力する学校は珍しいと思います。この集中講座は金沢工業大学と国際高専の連携教育の取り組みです。


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