Other Classes

その他の活動

Makada こんにちは。白山麓高専事務室の間加田 侑里です。今回はビジュアルアーツⅠ(1年生)の授業について紹介します。
 この授業は、美術、工芸、デザインなどの創作活動を通じて、発想力・表現力を養うことを目的として実施されています。日常の風景について視野を変えて観察してみると、新たな発見があり発想への手がかりに繋がります。良いアイデアを生み出すには、偶然の思いつきだけに頼るのではなく、日常から多くの事を感じ取ることが重要です。そして時には、その感じ取った事柄について、解決することも必要です。

 Hello, this is Yuri Makada from Hakusanroku office. This time, I would like to write about the Visual Arts I (1st grade) class.
 The purpose of this class is to cultivate the ability to think and express one’s thoughts through creative activities in art, crafts, and design. Observing everyday scenery from a different perspective can lead to new discoveries and ideas. In order to generate good ideas, it is important to observe things in daily life rather than relying only on random ideas. Sometimes it is also important to solve the problems that one encounters in life.

 最初の授業では、日常を観察し、情報を多く得るための体験をました。同じ風景を見ても人それぞれ感じ方が異なり、回答はひとつではないことを知るきっかけとなります。このフェーズを通じて視野を広く持つことの重要性や多様な価値について学び、視覚的表現をより自由に行います。

 In the first class, students experienced observing everyday life to gain a lot of information. This is an opportunity to learn that each person feels differently even when looking at the same scenery and that there is more than one answer. Through out this phase, students learned about the importance of having a broad perspective and diverse values, and they express themselves more freely.

 次のフェーズでは、紙を素材として構造物を制作しま。素材の特長を知った上でシンプルな構造表現をすることを目指しデザインとは何かを知ることになります。また、別の課題では機能的で精度を求めた造形を制作し、工作する上での技術と心得を学びます。

 In the next phase, students created structures using paper. Students learned what design is all about, aiming to create simple structural expressions based on an understanding of the characteristics of the material. In another assignment, students create functional and precise shapes, and develop the techniques and knowledge needed for this assignment.

 これらのフェーズを経た後、学生たちはデザイン活動を行いました。学生たちは21組になり、日常生活の中で不便と感じていることを会話から探り出し、改善するためのプロトタイプを制作しました。学生たちは相手に一次モデルを検証してもらい「ここの部分は必要か?」「ここをもう少し改善してほしい」などユーザーの要望や改善点を更に見出し、新たな発見を二次モデルに反映させました。一次モデルでは手を使って考え、そこで得た新たな気づきを基に、思考の深化を図ることになります。ユーザーが本当に必要とするもの(価値あるデザイン)であるかを検証し、二次モデルでは、改善を行うという流れです。

 二次モデルを制作した後、学生たちはユーザーが求めているものやモデルの改善点などを発表しました。発表者に対する学生たちの活発な質問や意見からは、他者のアイデアに対してもいろんな視点から物を捉えることができていることが伺え、物事の構造を理解しながら様々なアイデアを創出しようとしていました。このビジュアルアーツでの学びは今後の活動に活かされることでしょう。

 After these phases, students engaged in design activities. Students worked in pairs to find out through conversation what they perceived as inconveniences in their daily lives and created prototypes to improve their daily lives. The students asked their partner to check the primary model, and received user opinions such as “Is this part of the model necessary?”, “I would like to see a little more improvement here", etc., then reflected their new findings in the second model. In the 1st iteration, students think with their hands, and based on the new insights they gain from this process, they deepen their thinking. This process is done to verify whether the design is valuable and what the user really needs, and improvements are made in the 2nd iteration.

 After the students created their 2nd iteration, they presented what the users wanted and how the model could be improved. Students actively asked questions and shared their opinions with the presenters. This showed that they were able to see the ideas of others from various perspectives, and they tried to create various ideas with an understanding of the structure of things. The learning in this Visual Arts program will be put to good use in their future activities.

間加田 侑里
Yuri Makada

 

 

Makada こんにちは。白山麓高専事務室の間加田 侑里です。今回はビジュアルアーツⅠ(1年生)の授業について紹介します。
 この授業は、美術、工芸、デザインなどの創作活動を通じて、発想力・表現力を養うことを目的として実施されています。日常の風景について視野を変えて観察してみると、新たな発見があり発想への手がかりに繋がります。良いアイデアを生み出すには、偶然の思いつきだけに頼るのではなく、日常から多くの事を感じ取ることが重要です。そして時には、その感じ取った事柄について、解決することも必要です。

 Hello, this is Yuri Makada from Hakusanroku office. This time, I would like to write about the Visual Arts I (1st grade) class.
 The purpose of this class is to cultivate the ability to think and express one’s thoughts through creative activities in art, crafts, and design. Observing everyday scenery from a different perspective can lead to new discoveries and ideas. In order to generate good ideas, it is important to observe things in daily life rather than relying only on random ideas. Sometimes it is also important to solve the problems that one encounters in life.

 最初の授業では、日常を観察し、情報を多く得るための体験をました。同じ風景を見ても人それぞれ感じ方が異なり、回答はひとつではないことを知るきっかけとなります。このフェーズを通じて視野を広く持つことの重要性や多様な価値について学び、視覚的表現をより自由に行います。

 In the first class, students experienced observing everyday life to gain a lot of information. This is an opportunity to learn that each person feels differently even when looking at the same scenery and that there is more than one answer. Through out this phase, students learned about the importance of having a broad perspective and diverse values, and they express themselves more freely.

 次のフェーズでは、紙を素材として構造物を制作しま。素材の特長を知った上でシンプルな構造表現をすることを目指しデザインとは何かを知ることになります。また、別の課題では機能的で精度を求めた造形を制作し、工作する上での技術と心得を学びます。

 In the next phase, students created structures using paper. Students learned what design is all about, aiming to create simple structural expressions based on an understanding of the characteristics of the material. In another assignment, students create functional and precise shapes, and develop the techniques and knowledge needed for this assignment.

 これらのフェーズを経た後、学生たちはデザイン活動を行いました。学生たちは21組になり、日常生活の中で不便と感じていることを会話から探り出し、改善するためのプロトタイプを制作しました。学生たちは相手に一次モデルを検証してもらい「ここの部分は必要か?」「ここをもう少し改善してほしい」などユーザーの要望や改善点を更に見出し、新たな発見を二次モデルに反映させました。一次モデルでは手を使って考え、そこで得た新たな気づきを基に、思考の深化を図ることになります。ユーザーが本当に必要とするもの(価値あるデザイン)であるかを検証し、二次モデルでは、改善を行うという流れです。

 二次モデルを制作した後、学生たちはユーザーが求めているものやモデルの改善点などを発表しました。発表者に対する学生たちの活発な質問や意見からは、他者のアイデアに対してもいろんな視点から物を捉えることができていることが伺え、物事の構造を理解しながら様々なアイデアを創出しようとしていました。このビジュアルアーツでの学びは今後の活動に活かされることでしょう。

 After these phases, students engaged in design activities. Students worked in pairs to find out through conversation what they perceived as inconveniences in their daily lives and created prototypes to improve their daily lives. The students asked their partner to check the primary model, and received user opinions such as “Is this part of the model necessary?”, “I would like to see a little more improvement here", etc., then reflected their new findings in the second model. In the 1st iteration, students think with their hands, and based on the new insights they gain from this process, they deepen their thinking. This process is done to verify whether the design is valuable and what the user really needs, and improvements are made in the 2nd iteration.

 After the students created their 2nd iteration, they presented what the users wanted and how the model could be improved. Students actively asked questions and shared their opinions with the presenters. This showed that they were able to see the ideas of others from various perspectives, and they tried to create various ideas with an understanding of the structure of things. The learning in this Visual Arts program will be put to good use in their future activities.

間加田 侑里
Yuri Makada

 

 

 こんにちは。白山麓高専事務室の間加田 侑里です。727日(水)に行われたベアード・ポーリン先生の授業「English Reading and Writing A」で、4名の学生たちがジャーナルを作成しました。どうぞ、ご覧ください。
 Hello, this is Yuri Makada from the Hakusanroku office. On Wednesday, July 27, 4 students created a journal in English Reading and Writing IA class by Baird Paulin sensei (Prof.). I hope you enjoy it.

 Hi. It's me, Haruki Ohta. 
 On the weekend, Ayuri and I had a WRO robot competition. In the competition, there were a lot of people, and I was surprised. We entered two rounds. In the first round, we had mechanical trouble with the color sensor and the gyro sensor because it was different from the conditions at the ICT field and the real field. I had a hard time, but we made some adjustments and tried a second round. I was happy to succeed in the second round. I got first place at the award ceremony. What a surprise! I never thought I would win an award. I can now go to the national championships, and I will do my best.
(This journal was written before the WRO Japan 2022 finals took place on August 29.)

【TOPICS】WRO Japan 2022 Finals
【TOPICS】WROJapan 2022 Ishikawa Regional Qualifier

 



 My name is Hitoshi Terai. I'm going to tell you about my weekend.
 This weekend I enjoyed the BBQ at ICT Hakusanroku campus. I ate many foods. For example, I ate sausages, hot dogs, beef, and Coca-Cola. These were very delicious! I recommend these foods to you. I think hot dogs were the most delicious of these foods and I want to eat them again.
 
 I also enjoyed some sports such as baseball, basketball, and an unknown sport. The unknown sport was very fun. This sport involved throwing a cloth sac into a hole. This move was very fun because I used my brain. For example, I had to think about which angle is the best and how to throw the sac, etc. This game is called corn home. My score was seven. Very bad! The max is 21 points, but I want to play this game again. By the way, I think the barbeque was fun and I want to enjoy that again. 

 

 

 




 Hello. It’s me, Ryona Natsuki.   
 This school held a barbecue party three days ago. There were several kinds of meat. I ate hot dogs and steak, these were SO good! After eating, I played some sports. One of them was basketball. I scored some points, so I felt very excited. In my team, there were no teachers, however, the enemy's team had Mr. B. In my usual life, I don't often get to play with teachers. Therefore, this time was so fun! I think that holding an exchange like this was good. It was so good to communicate between students and teachers! Next time the party is held, I want to join it.
 

 

 


 Hey! It’s me, Haruto Shiraishi.
 Last weekend, we enjoyed a barbeque. ICT students and ICT teachers ate meat, ice cream, and drank cola. That was fun. After that, we played games. For example, we played basketball and baseball.   
 My favorite game was corn hole. That was my first time playing the game. Brandon taught me the rules. He's a good cornhole player. It was difficult for me at first because that sack flew in strange places, but I got used to it. Then I could easily put it in the hole. Brandon said this game is made in America.  
 At the end of the event, I returned to reality. The reason for this is that I had a lot of homework, and I should have studied for a test, so I felt very sad. I had to work hard. It was a tough day. 

 


【Hakusanroku Journal】BBQ Party wrritten by Edward Basquill sensei (Prof.).

 こんにちは。白山麓高専事務室の間加田 侑里です。727日(水)に行われたベアード・ポーリン先生の授業「English Reading and Writing A」で、4名の学生たちがジャーナルを作成しました。どうぞ、ご覧ください。
 Hello, this is Yuri Makada from the Hakusanroku office. On Wednesday, July 27, 4 students created a journal in English Reading and Writing IA class by Baird Paulin sensei (Prof.). I hope you enjoy it.

 Hi. It's me, Haruki Ohta. 
 On the weekend, Ayuri and I had a WRO robot competition. In the competition, there were a lot of people, and I was surprised. We entered two rounds. In the first round, we had mechanical trouble with the color sensor and the gyro sensor because it was different from the conditions at the ICT field and the real field. I had a hard time, but we made some adjustments and tried a second round. I was happy to succeed in the second round. I got first place at the award ceremony. What a surprise! I never thought I would win an award. I can now go to the national championships, and I will do my best.
(This journal was written before the WRO Japan 2022 finals took place on August 29.)

【TOPICS】WRO Japan 2022 Finals
【TOPICS】WROJapan 2022 Ishikawa Regional Qualifier

 



 My name is Hitoshi Terai. I'm going to tell you about my weekend.
 This weekend I enjoyed the BBQ at ICT Hakusanroku campus. I ate many foods. For example, I ate sausages, hot dogs, beef, and Coca-Cola. These were very delicious! I recommend these foods to you. I think hot dogs were the most delicious of these foods and I want to eat them again.
 
 I also enjoyed some sports such as baseball, basketball, and an unknown sport. The unknown sport was very fun. This sport involved throwing a cloth sac into a hole. This move was very fun because I used my brain. For example, I had to think about which angle is the best and how to throw the sac, etc. This game is called corn home. My score was seven. Very bad! The max is 21 points, but I want to play this game again. By the way, I think the barbeque was fun and I want to enjoy that again. 

 

 

 




 Hello. It’s me, Ryona Natsuki.   
 This school held a barbecue party three days ago. There were several kinds of meat. I ate hot dogs and steak, these were SO good! After eating, I played some sports. One of them was basketball. I scored some points, so I felt very excited. In my team, there were no teachers, however, the enemy's team had Mr. B. In my usual life, I don't often get to play with teachers. Therefore, this time was so fun! I think that holding an exchange like this was good. It was so good to communicate between students and teachers! Next time the party is held, I want to join it.
 

 

 


 Hey! It’s me, Haruto Shiraishi.
 Last weekend, we enjoyed a barbeque. ICT students and ICT teachers ate meat, ice cream, and drank cola. That was fun. After that, we played games. For example, we played basketball and baseball.   
 My favorite game was corn hole. That was my first time playing the game. Brandon taught me the rules. He's a good cornhole player. It was difficult for me at first because that sack flew in strange places, but I got used to it. Then I could easily put it in the hole. Brandon said this game is made in America.  
 At the end of the event, I returned to reality. The reason for this is that I had a lot of homework, and I should have studied for a test, so I felt very sad. I had to work hard. It was a tough day. 

 


【Hakusanroku Journal】BBQ Party wrritten by Edward Basquill sensei (Prof.).

 こんにちは、学生主事の小髙 有普です。
 7月13日(水)、白山麓キャンパスにおいて薬物講話が実施されました。特別活動の一環として、今回は白山警察署の少年補導係、宮本 佳奈氏を講師にお招きし、1年生及び2年生の学生が聴講しました。
 はじめに、学生に考えてほしいこととして次の4つを質問されました。

  1. 自分が大切にしているものは?
  2. 自分が大切に思うものは?
  3. 自分が好きなもの、ことは?
  4. 自分の目標や将来の夢は?

 次に薬物の種類、薬物投与がもたらす人体への影響や、検挙数の実態が説明されました。今回は数種の薬物の標本を学生に見せながら説明される場面もあり、どんな植物で薬物ができているのかも学生達は理解できたようです。
 大麻においては、若者の使用による検挙人数が近年増大しており、深刻な問題となっているとのことで、使用に至るケースをいくつか紹介しながら、薬物を自分たちの身近に潜んでいる問題と捉えつつも、誘いや興味で手を出さないように注意が促されました。
 学生達が講話の最初で回答した4つの大事な気持ちは、薬物使用することで失ったり、叶わなくなることを知る機会になりました。学生には今回の講話を通じて、身近に潜む薬物への対応どうすべきかを学んだことと思います。自分さえ良ければ良いという軽い気持ちでの薬物使用により、家族や親しい人にも迷惑がかかること、これは薬物に限らず普段の学生生活でも当てはまるのではないでしょうか。人に迷惑をかけないことや、自分の言動が周りにどのように影響するかを想像することが、自分の好きなことを自由にできるようになることにつながるかもしれません。

小髙 有普

 Hello, this is Arihiro Kodaka, Dean of Student Affairs. 
 On Wednesday, July 13th, a lecture on illegal drugs was held at Hakusanroku Campus. As a part of ICT’s special activities schedule, we invited Ms. Kana Miyamoto, a juvenile guidance officer from the Hakusan Police Department, to give a lecture to the 1st and 2nd year students.
 At the beginning, Ms. Miyamoto asked the students to think about the following four questions:

  1. What things are important to you?
  2. What do you think is important?
  3. What do you like and what do you like to do?
  4. What are your goals and dreams for the future?

 Next, types of drugs, the effects of drugs on the human body, and the actual number of arrests were discussed. The students learned about what drugs are made from and were shown several different types of drugs.
 With marijuana, the number of arrests among underage users has been increasing in recent years and has become a serious problem. Ms. Miyamoto urged students to be aware of the problems that drugs can cause. She then cautioned students not to become involved with drugs due to peer pressure.
 The students had the opportunity to learn that what they answered to the four important questions at the beginning of the lecture can be lost or not fulfilled through drug use. I believe that through this lecture, the students learned how to avoid drugs. Using drugs does not only harm the user, it also harms their family and friends. Students need to realize the impact that their decisions have on themselves and others. This is true not only with drugs but in everyday life. Being respectful and mindful of others when making decision will help students accomplish their goals.

Arihiro Kodaka

 こんにちは、学生主事の小髙 有普です。
 7月13日(水)、白山麓キャンパスにおいて薬物講話が実施されました。特別活動の一環として、今回は白山警察署の少年補導係、宮本 佳奈氏を講師にお招きし、1年生及び2年生の学生が聴講しました。
 はじめに、学生に考えてほしいこととして次の4つを質問されました。

  1. 自分が大切にしているものは?
  2. 自分が大切に思うものは?
  3. 自分が好きなもの、ことは?
  4. 自分の目標や将来の夢は?

 次に薬物の種類、薬物投与がもたらす人体への影響や、検挙数の実態が説明されました。今回は数種の薬物の標本を学生に見せながら説明される場面もあり、どんな植物で薬物ができているのかも学生達は理解できたようです。
 大麻においては、若者の使用による検挙人数が近年増大しており、深刻な問題となっているとのことで、使用に至るケースをいくつか紹介しながら、薬物を自分たちの身近に潜んでいる問題と捉えつつも、誘いや興味で手を出さないように注意が促されました。
 学生達が講話の最初で回答した4つの大事な気持ちは、薬物使用することで失ったり、叶わなくなることを知る機会になりました。学生には今回の講話を通じて、身近に潜む薬物への対応どうすべきかを学んだことと思います。自分さえ良ければ良いという軽い気持ちでの薬物使用により、家族や親しい人にも迷惑がかかること、これは薬物に限らず普段の学生生活でも当てはまるのではないでしょうか。人に迷惑をかけないことや、自分の言動が周りにどのように影響するかを想像することが、自分の好きなことを自由にできるようになることにつながるかもしれません。

小髙 有普

 Hello, this is Arihiro Kodaka, Dean of Student Affairs. 
 On Wednesday, July 13th, a lecture on illegal drugs was held at Hakusanroku Campus. As a part of ICT’s special activities schedule, we invited Ms. Kana Miyamoto, a juvenile guidance officer from the Hakusan Police Department, to give a lecture to the 1st and 2nd year students.
 At the beginning, Ms. Miyamoto asked the students to think about the following four questions:

  1. What things are important to you?
  2. What do you think is important?
  3. What do you like and what do you like to do?
  4. What are your goals and dreams for the future?

 Next, types of drugs, the effects of drugs on the human body, and the actual number of arrests were discussed. The students learned about what drugs are made from and were shown several different types of drugs.
 With marijuana, the number of arrests among underage users has been increasing in recent years and has become a serious problem. Ms. Miyamoto urged students to be aware of the problems that drugs can cause. She then cautioned students not to become involved with drugs due to peer pressure.
 The students had the opportunity to learn that what they answered to the four important questions at the beginning of the lecture can be lost or not fulfilled through drug use. I believe that through this lecture, the students learned how to avoid drugs. Using drugs does not only harm the user, it also harms their family and friends. Students need to realize the impact that their decisions have on themselves and others. This is true not only with drugs but in everyday life. Being respectful and mindful of others when making decision will help students accomplish their goals.

Arihiro Kodaka

 こんにちは!白山麓高専事務室の間加田 侑里です。今回はパフォーミングアーツⅡの授業で行われたアフレコ体験についてご紹介します。
 1、2年生が履修するパフォーミングアーツでは、ヴォーカリストであり、ヴォイストレーナーの魚住 知子先生(アーティスト名:大黒 柚依さん)の指導の元、各界で活躍されているゲストをお招きし、音楽や芸術、楽器演奏を通じて、発想力・表現力を養います。時には、プロのボイスパーカッション演奏者、ピアニスト、司会者やメディアプロデューサーの方を講師としてお招きし、様々な分野のパフォーミングアーツを体験します。

 今回は、映像ディレクターの山内 秀範氏をお迎えし、アフレコ体験の授業が行われました。山内氏がご用意したのは、男女が深刻そうに会話し、最後にオチがある約30秒のシーンです。学生たちは2人グループに分かれ、英語または日本語でセリフを考えました。山内氏は「とにかく楽しもう!」と学生たちに声をかけ、課題に取り組むよう促しました。

 本番では、映像と声を合わせるタイミングが非常に難しかったようで、成功するまで何度も収録が行われました。アフレコに成功すると「合わせるのが難しかったけど楽しい!」や「頭をフル回転させないといけなくて大変だった!」と、学生たちから声が上がりました。

 数名の学生がセリフを発する時、身振り手振りで感情を表現していることに感心しました。パフォーミングアーツの授業を通して、様々な体験に触れ、人前で恥ずかしがらずに自己表現力を磨くことが出来るのは、素晴らしいことだと思いました。パフォーマンスをすることに対して臆することのない姿勢を見せた学生たちの今後の活躍が楽しみです。

間加田 侑里

 Hello! This is Yuri Makada from the Hakusanroku office. This time, I would like to introduce the post recording experience in the Performing Arts II class.
 In the Performing Arts classes, 1st and 2nd year students are under the guidance of Ms. Tomoko Uozumi (Artist Name, Yuri Daikoku), a vocalist and voice trainer. Through these classes students develop their imagination, creativity and the skills needed to express themselves. Occasionally, the Performing Arts classes invite guest instructors from various fields. This has included voice percussionists, professional pianists, emcees, and media producers to experience various fields of performing arts.

 This time, we welcomed Mr. Hidenori Yamauchi, a video director, for a post recording experience class. He prepared a 30-second scene in which a man and a woman have a serious conversation with a punchline at the end. The students were divided into groups of two and came up with their lines in either English or Japanese. As the students worked on their assignment, Mr. Yamauchi said, “Let’s have fun!”

 In the actual recording, the timing of matching the voices with the images was very difficult, and the recording was done many times until it was successful. When the recording was successfully completed, the students commented, "It was difficult to match the voices and images, but it was fun!” and "It was hard because I had to concentrate very hard!”

 I was impressed by the way several students expressed their emotions through gestures when delivering their lines. I thought it was wonderful that through the Performing Arts classes, students are exposed to a variety of experiences and can hone their ability to express themselves without being shy in front of others. I look forward to the future activities of these students, who showed an undaunted attitude toward performing.

Yuri Makada

 こんにちは!白山麓高専事務室の間加田 侑里です。今回はパフォーミングアーツⅡの授業で行われたアフレコ体験についてご紹介します。
 1、2年生が履修するパフォーミングアーツでは、ヴォーカリストであり、ヴォイストレーナーの魚住 知子先生(アーティスト名:大黒 柚依さん)の指導の元、各界で活躍されているゲストをお招きし、音楽や芸術、楽器演奏を通じて、発想力・表現力を養います。時には、プロのボイスパーカッション演奏者、ピアニスト、司会者やメディアプロデューサーの方を講師としてお招きし、様々な分野のパフォーミングアーツを体験します。

 今回は、映像ディレクターの山内 秀範氏をお迎えし、アフレコ体験の授業が行われました。山内氏がご用意したのは、男女が深刻そうに会話し、最後にオチがある約30秒のシーンです。学生たちは2人グループに分かれ、英語または日本語でセリフを考えました。山内氏は「とにかく楽しもう!」と学生たちに声をかけ、課題に取り組むよう促しました。

 本番では、映像と声を合わせるタイミングが非常に難しかったようで、成功するまで何度も収録が行われました。アフレコに成功すると「合わせるのが難しかったけど楽しい!」や「頭をフル回転させないといけなくて大変だった!」と、学生たちから声が上がりました。

 数名の学生がセリフを発する時、身振り手振りで感情を表現していることに感心しました。パフォーミングアーツの授業を通して、様々な体験に触れ、人前で恥ずかしがらずに自己表現力を磨くことが出来るのは、素晴らしいことだと思いました。パフォーマンスをすることに対して臆することのない姿勢を見せた学生たちの今後の活躍が楽しみです。

間加田 侑里

 Hello! This is Yuri Makada from the Hakusanroku office. This time, I would like to introduce the post recording experience in the Performing Arts II class.
 In the Performing Arts classes, 1st and 2nd year students are under the guidance of Ms. Tomoko Uozumi (Artist Name, Yuri Daikoku), a vocalist and voice trainer. Through these classes students develop their imagination, creativity and the skills needed to express themselves. Occasionally, the Performing Arts classes invite guest instructors from various fields. This has included voice percussionists, professional pianists, emcees, and media producers to experience various fields of performing arts.

 This time, we welcomed Mr. Hidenori Yamauchi, a video director, for a post recording experience class. He prepared a 30-second scene in which a man and a woman have a serious conversation with a punchline at the end. The students were divided into groups of two and came up with their lines in either English or Japanese. As the students worked on their assignment, Mr. Yamauchi said, “Let’s have fun!”

 In the actual recording, the timing of matching the voices with the images was very difficult, and the recording was done many times until it was successful. When the recording was successfully completed, the students commented, "It was difficult to match the voices and images, but it was fun!” and "It was hard because I had to concentrate very hard!”

 I was impressed by the way several students expressed their emotions through gestures when delivering their lines. I thought it was wonderful that through the Performing Arts classes, students are exposed to a variety of experiences and can hone their ability to express themselves without being shy in front of others. I look forward to the future activities of these students, who showed an undaunted attitude toward performing.

Yuri Makada

 こんにちは。白山麓高専事務室の間加田 侑里です。
 1年生17名が入寮し、早3週間が経ちました。1、2年生はすっかり打ち解け合い、学生生活に少しずつ慣れてきた様子です。そこで、今回はラーニングセッションのオリエンテーションで12年生合同の協力型ゲーム大会が行われましたので、紹介します。

 ラーニングセッションとは、毎週月曜日~金曜日の1930分~2130分の間、授業の予習・復習などを行う時間です。ラーニングメンターのアン・イソベル・タン先生、アピラク・サンゲンチャイ先生、ジョムキット・ジュジャロエン先生3名が学生たちの課題をサポートします。また、教員によるサポートだけではなく学生同士が助け合い、お互いに学び合ったりもしています。

 Hello. This is Yuri Makada from the Hakusanroku office.
 It has been three weeks since 17 1st year students moved into the dormitories, and the 1st and 2nd year students seem to have gotten used to each other and to student life. I'm going to write about the cooperative game competition for 1st and 2nd year students that was held during Learning Session orientation.

 Learning Sessions are a time for students to prepare for and do review for their classes. They are held from 19:30 to 21:30 every Monday through Friday. Three Learning Mentors, Anne Isobel Tan sensei (Associate Lecturer), Apirak Sang-ngenchai sensei (Associate Lecturer), and Jomkit Jujaroen sensei (Associate Lecturer), help students with their assignments. In addition to support from the Learning Mentors, students also help and learn from each other.

昨年のラーニングセッションの様子はこちらです。
Click here to see a Learning Session from last year.



 4月7日(木)、2022年度第1回目となるラーニングセッションでは、2種類のゲームが行われました。
 まずは「Spaghetti Towers」という、スパゲッティとマシュマロ(どちらも賞味期限切れのものを使用)を使い、どれだけ高く積み上げることができるかを競い合うゲームが行われました。12年生合同の6チームに分かれ、各チームに2束のスパゲッティと約30個のマシュマロが用意されました。制限時間30分の中で作戦を立てながら制作に取り掛かりました。
 安定性を考えながら1個のマシュマロに数本のスパゲッティを刺して慎重にタワーを制作するチームや、マシュマロに11本スパゲッティを刺し、バランスも取りつつ高さを重視するチームなど戦略方法は様々でした。ゲーム終了時間が迫るにつれて全チームに焦りが見え始め、タワーが傾き崩れてしまうチームからは悲鳴が聞こえました。最終的には木下チームが1m20cm のタワーを制作することに成功し優勝しました。

 その後「Tea Bag Toss」という、地面に置いたマグカップにティーバッグ(賞味期限切れのものを使用)を投げ入れ、投げた位置から距離を測定し、最も長い距離を競い合うゲームが行われました。各チームにティーバッグが5個用意されました。
 まず学生たちはリビングコモンズの1階と2階(高さ約6m)に向かいました。マグカップを1階に設置し、2階からティーバッグを何度も投げ入れました。時間が経過するにつれ、ただ1つのティーバックを落とすだけではなく、各チームは戦略を練り始めました。ティーバッグを5個まとめて結び、重さを利用し垂直に落とすチーム、ティーバッグを壁にリバウンドさせてマグカップに入れようと試みるチーム、空気抵抗を軽減するためにティーバッグのタグを外すチームなど、様々なアイデアが生まれました。ほとんどのチームは約6mの距離を達成することができましたが、残り1分で草本チームが8m12cm先のマグカップに投げ入れることに成功し、見事優勝しました。

 On Thursday, April 7th, the first Learning Session of 2022 featured two different cooperative games.
 The first game was Spaghetti Towers, in which teams competed to build the highest tower using marshmallows and spaghetti (these foods were expired). The students were divided into 6 teams made up of 1st and 2nd years, and each team was provided with 2 bundles of spaghetti and about 30 marshmallows. The students had 30 minutes to plan and make their towers.
 Strategies varied from team to team. Some teams tried to build the highest tower by using multiple sticks of spaghetti to connect each marshmallow. Other teams tried to build the highest tower by using only 1 or 2 sticks to connect each marshmallow. As the game drew to a close, all teams began to show signs of impatience, and screams of excitement could be heard from the teams whose towers were about to fall over. In the end, the Kinoshita team succeeded in building a 1.2m tower and won the competition.

 The second game was called Tea Bag Toss. In this game, participants tried to toss or drop a tea bag (these were expired) into a mug placed on the ground. If they were successful they measured the distance the tea bag travelled and tried again from a further distance. Each team was provided with five tea bags.
 First, the students headed to the first and second floors of the Living Commons (about 6m in height). Mugs were set up on the first floor and tea bags were repeatedly tossed / dropped from the second floor. As time passed, instead of just dropping a teabag, each team began to develop a strategy. Various ideas were generated, one team tied five tea bags together and used that weight to drop them more accurately. Another team bounced the tea bags against a wall in an attempt to get them into their mug. Still another team removed the tags from their tea bags to reduce air resistance before trying to toss them into their mug. Most teams were able to achieve a distance of about 6 meters, but with one minute remaining, the Kusamoto team succeeded in throwing the teabag into a mug from a height of 8.12m and they won the competition.

 48日(金)、「Scavenger Hunt」というラーニングメンターたちが用意した写真をヒントに、校内中に隠されているステッカーを探すゲームが行われました。今回も12年生合同の新たな6チームに分かれました。開始の合図とともに我先にと各チームが一斉に走り出し、ステッカーを探し始めました。ここでは2年生が先陣を切り、1年生に校内を案内しながらステッカーの場所を探すという頼もしい場面が見受けられました。
 ステッカーが隠されていた場所は、カフェテリア、教室、体育館など広範囲にわたったのですが、その中でも学生たちが一番混乱していた場所は図書スペースでした。ヒントの写真を頼りに、ステッカーが隠されている本を隅々まで探したため、様々な本の配置場所を十分把握することができたのではないでしょうか。
 集めたステッカーを合わせるとパズルが現れ、一番早く解くことが出来た草本チームには、ラーニングメンターたちから景品としてお菓子が贈られました。

 この2日間のオリエンテーションを通して、12年生の仲がさらに深まり、チームで戦略を考え、協力し合うことで、コミュニケーションの重要性を学べたのではないでしょうか。また、ゲームを通して校内のことをよく知ることができ、楽しそうにミッションをこなす学生たちの笑顔が輝かしかったです。

 On Friday, April 8th, a Scavenger Hunt was held to find stickers hidden throughout the school using photo clues provided by the Learning Mentors. Once again, 1st and 2nd year students were divided into six new teams. As soon as the start signal was given, the teams started searching for the stickers. Here the 2nd year students took on a leadership role and guided the 1st year students around the school, helping them to find the stickers.
 The stickers were hidden in a wide range of locations including the cafeteria, classrooms, gymnasium, etc... The most confusing area for the students was the library space. The students were able to get a good grasp of where the various books were located as they searched the book shelves for the hidden stickers. To do this the students relied on the photo clues.
 When they put the stickers they collected together, a puzzle appeared. The Kusamoto team solved the puzzle first and received candy from the Learning Mentors as a prize.

 Through the two days of orientation, I believe that the 1st and 2nd year students got to know each other even better. Also, they learned the importance of communication by working together as a team in order to come up with strategies and cooperating with each other. Through these team building activities, students were also able to learn a lot about the school and their smiles shone brightly as they completed the activities.

間加田 侑里
Yuri Makada

 こんにちは。白山麓高専事務室の間加田 侑里です。
 1年生17名が入寮し、早3週間が経ちました。1、2年生はすっかり打ち解け合い、学生生活に少しずつ慣れてきた様子です。そこで、今回はラーニングセッションのオリエンテーションで12年生合同の協力型ゲーム大会が行われましたので、紹介します。

 ラーニングセッションとは、毎週月曜日~金曜日の1930分~2130分の間、授業の予習・復習などを行う時間です。ラーニングメンターのアン・イソベル・タン先生、アピラク・サンゲンチャイ先生、ジョムキット・ジュジャロエン先生3名が学生たちの課題をサポートします。また、教員によるサポートだけではなく学生同士が助け合い、お互いに学び合ったりもしています。

 Hello. This is Yuri Makada from the Hakusanroku office.
 It has been three weeks since 17 1st year students moved into the dormitories, and the 1st and 2nd year students seem to have gotten used to each other and to student life. I'm going to write about the cooperative game competition for 1st and 2nd year students that was held during Learning Session orientation.

 Learning Sessions are a time for students to prepare for and do review for their classes. They are held from 19:30 to 21:30 every Monday through Friday. Three Learning Mentors, Anne Isobel Tan sensei (Associate Lecturer), Apirak Sang-ngenchai sensei (Associate Lecturer), and Jomkit Jujaroen sensei (Associate Lecturer), help students with their assignments. In addition to support from the Learning Mentors, students also help and learn from each other.

昨年のラーニングセッションの様子はこちらです。
Click here to see a Learning Session from last year.



 4月7日(木)、2022年度第1回目となるラーニングセッションでは、2種類のゲームが行われました。
 まずは「Spaghetti Towers」という、スパゲッティとマシュマロ(どちらも賞味期限切れのものを使用)を使い、どれだけ高く積み上げることができるかを競い合うゲームが行われました。12年生合同の6チームに分かれ、各チームに2束のスパゲッティと約30個のマシュマロが用意されました。制限時間30分の中で作戦を立てながら制作に取り掛かりました。
 安定性を考えながら1個のマシュマロに数本のスパゲッティを刺して慎重にタワーを制作するチームや、マシュマロに11本スパゲッティを刺し、バランスも取りつつ高さを重視するチームなど戦略方法は様々でした。ゲーム終了時間が迫るにつれて全チームに焦りが見え始め、タワーが傾き崩れてしまうチームからは悲鳴が聞こえました。最終的には木下チームが1m20cm のタワーを制作することに成功し優勝しました。

 その後「Tea Bag Toss」という、地面に置いたマグカップにティーバッグ(賞味期限切れのものを使用)を投げ入れ、投げた位置から距離を測定し、最も長い距離を競い合うゲームが行われました。各チームにティーバッグが5個用意されました。
 まず学生たちはリビングコモンズの1階と2階(高さ約6m)に向かいました。マグカップを1階に設置し、2階からティーバッグを何度も投げ入れました。時間が経過するにつれ、ただ1つのティーバックを落とすだけではなく、各チームは戦略を練り始めました。ティーバッグを5個まとめて結び、重さを利用し垂直に落とすチーム、ティーバッグを壁にリバウンドさせてマグカップに入れようと試みるチーム、空気抵抗を軽減するためにティーバッグのタグを外すチームなど、様々なアイデアが生まれました。ほとんどのチームは約6mの距離を達成することができましたが、残り1分で草本チームが8m12cm先のマグカップに投げ入れることに成功し、見事優勝しました。

 On Thursday, April 7th, the first Learning Session of 2022 featured two different cooperative games.
 The first game was Spaghetti Towers, in which teams competed to build the highest tower using marshmallows and spaghetti (these foods were expired). The students were divided into 6 teams made up of 1st and 2nd years, and each team was provided with 2 bundles of spaghetti and about 30 marshmallows. The students had 30 minutes to plan and make their towers.
 Strategies varied from team to team. Some teams tried to build the highest tower by using multiple sticks of spaghetti to connect each marshmallow. Other teams tried to build the highest tower by using only 1 or 2 sticks to connect each marshmallow. As the game drew to a close, all teams began to show signs of impatience, and screams of excitement could be heard from the teams whose towers were about to fall over. In the end, the Kinoshita team succeeded in building a 1.2m tower and won the competition.

 The second game was called Tea Bag Toss. In this game, participants tried to toss or drop a tea bag (these were expired) into a mug placed on the ground. If they were successful they measured the distance the tea bag travelled and tried again from a further distance. Each team was provided with five tea bags.
 First, the students headed to the first and second floors of the Living Commons (about 6m in height). Mugs were set up on the first floor and tea bags were repeatedly tossed / dropped from the second floor. As time passed, instead of just dropping a teabag, each team began to develop a strategy. Various ideas were generated, one team tied five tea bags together and used that weight to drop them more accurately. Another team bounced the tea bags against a wall in an attempt to get them into their mug. Still another team removed the tags from their tea bags to reduce air resistance before trying to toss them into their mug. Most teams were able to achieve a distance of about 6 meters, but with one minute remaining, the Kusamoto team succeeded in throwing the teabag into a mug from a height of 8.12m and they won the competition.

 48日(金)、「Scavenger Hunt」というラーニングメンターたちが用意した写真をヒントに、校内中に隠されているステッカーを探すゲームが行われました。今回も12年生合同の新たな6チームに分かれました。開始の合図とともに我先にと各チームが一斉に走り出し、ステッカーを探し始めました。ここでは2年生が先陣を切り、1年生に校内を案内しながらステッカーの場所を探すという頼もしい場面が見受けられました。
 ステッカーが隠されていた場所は、カフェテリア、教室、体育館など広範囲にわたったのですが、その中でも学生たちが一番混乱していた場所は図書スペースでした。ヒントの写真を頼りに、ステッカーが隠されている本を隅々まで探したため、様々な本の配置場所を十分把握することができたのではないでしょうか。
 集めたステッカーを合わせるとパズルが現れ、一番早く解くことが出来た草本チームには、ラーニングメンターたちから景品としてお菓子が贈られました。

 この2日間のオリエンテーションを通して、12年生の仲がさらに深まり、チームで戦略を考え、協力し合うことで、コミュニケーションの重要性を学べたのではないでしょうか。また、ゲームを通して校内のことをよく知ることができ、楽しそうにミッションをこなす学生たちの笑顔が輝かしかったです。

 On Friday, April 8th, a Scavenger Hunt was held to find stickers hidden throughout the school using photo clues provided by the Learning Mentors. Once again, 1st and 2nd year students were divided into six new teams. As soon as the start signal was given, the teams started searching for the stickers. Here the 2nd year students took on a leadership role and guided the 1st year students around the school, helping them to find the stickers.
 The stickers were hidden in a wide range of locations including the cafeteria, classrooms, gymnasium, etc... The most confusing area for the students was the library space. The students were able to get a good grasp of where the various books were located as they searched the book shelves for the hidden stickers. To do this the students relied on the photo clues.
 When they put the stickers they collected together, a puzzle appeared. The Kusamoto team solved the puzzle first and received candy from the Learning Mentors as a prize.

 Through the two days of orientation, I believe that the 1st and 2nd year students got to know each other even better. Also, they learned the importance of communication by working together as a team in order to come up with strategies and cooperating with each other. Through these team building activities, students were also able to learn a lot about the school and their smiles shone brightly as they completed the activities.

間加田 侑里
Yuri Makada

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